The STRATEGY set by the business represents the objectives of the project.
USERS NEEDS should also be defined at the start of the project.
The choice of TECHNOLOGY is based on the analysis of the functionalities that must be defined.
Each step is validated by the business and by end users in order to obtain a solution that meets 100% of everyone's needs.
We use both methods for our end users. Our designers work with you to find the best solutions for your project. They will give you the best advice.
Prototyping is an integral phase of the UX sketch process. Prototypes enable designers to check plan thoughts and user flows earlier than committing to the last product.
• Paper prototypes are the quickest way for teams to create user flows and think about interactions. Paper prototyping is mainly really useful at some stage in layout sprints when teams have confined time to enhance flows and iterations
• Clickable wireframes are a low-fidelity digital illustration of how monitors and flows. Each frame will generally have easy traces and shapes with a outstanding CTA for navigation.
• A high-fidelity prototype, the usage of mockups offers customers an correct experience of how a product will seem and function. The designs will encompass coloration and content, whilst each hyperlink and button ought to work as it would in the remaining product.
• A high-fidelity prototype using code takes prototyping one step further. Designers create prototypes that function exactly like the final product.
Let's find a solution for your project together